New Chapter in Digital Design: OS26 Unified Language of Movement, Depth, and Material
11 Jun 2025
AuthorBilly Cheung5 min read
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Apple’s OS 26 is not just another software update. For those of us who build, design, and create within the Apple ecosystem, it feels like a genuine turning point. With the introduction of the Liquid design system, now deeply integrated into the OS itself, Apple is inviting us to think differently about what interfaces can be.
This change is not just about aesthetics. It is about behavior. It is about how elements move, react, and respond. With OS 26, Apple has taken many of the visual and motion cues it has been developing over the years and unified them into a system that is finally accessible to everyone.
Image by Milad Fakurian
Depth, blur, elasticity, and dynamic lighting are no longer fancy extras or effects you have to simulate through clever code. They are part of how the operating system works. And for anyone designing or developing apps, this creates new possibilities.
In the past, trying to make an app feel "Apple-like" often meant hacking together custom animations or overengineering interactions to match what users expect. Now, those behaviors are native. They are built into the tools. SwiftUI and UIKit both support Liquid out of the box. Blur adapts to movement. Light responds to layers. Buttons compress and rebound. It is not just pretty animation. It is a shared language.
For experienced Apple users, this makes a difference. Pro users who design interfaces, edit motion graphics, or develop immersive apps now have a consistent, reliable system that behaves as expected. You are no longer fighting the OS to achieve fluidity. You are building on top of it.
This marks a shift in how we think about interfaces. For a long time, digital design was dominated by flatness. Flat design helped create cleaner, more focused layouts. But it also made interfaces feel distant and sterile. OS 26 brings warmth back into the equation. It brings personality, tactility, and life.
What does this mean in practical terms? It means designers will need to consider motion from the start. It means we can stop thinking in static screens and start thinking in scenes and sequences. We will be building environments, not layouts.
And this shift does not stop at Apple. OS 26 sets a new standard. Other platforms will follow, just as they did when iOS first introduced skeuomorphic design, or when iOS 7 went flat. Apple has a way of leading the conversation in digital design, and with Liquid, it is doing it again.
For creatives, this is an opportunity. We can tell more immersive, responsive stories. We can create apps that do not just look good, but feel right. We can move away from designing for the eye and start designing for the senses.
The tools are catching up to the vision. With OS 26, Apple has made it easier to bring thoughtful, behavior-rich design to life. It is no longer about creating static mockups. It is about shaping experiences that people can feel.
If you are a designer, it is time to explore Liquid. If you are a developer, you now have the power to build more intuitive, responsive interfaces with less friction. And if you are a creative of any kind, OS 26 opens new doors for how digital work can move, breathe, and adapt.
Apple has always pushed us to think differently. With OS 26, it is challenging us to feel differently too.
Welcome to a new chapter in digital design.
What this means for Your Brand?
If you’re building a brand that aims to:
Connect with people on a deeper level
Tell a story that’s meaningful and memorable
Use smart tools without losing the human touch
…you’re in the right place!
We believe in designing with purpose, combining the efficiency of AI with the empathy of human creativity. Because when those two work together, the result isn’t just beautiful. It’s meaningful.